> CS and Music Tech at CMU

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Technical Skills
PythonC++CStandard MLAssemblyJavaPyTorchNumPyTensorFlowGitJUCEFMODUnity

Experience and Projects

Neutone

Contributed to Neutone Gen, a plugin showcased internationally at Sónar Festival in Barcelona. Architected and built an AI-powered audio plugin in C++ with JUCE, implementing buffers, multi-threading, and synchronization to support real-time audio streaming using an encoder-decoder model.

Team Crescendo

Developed game audio systems in Unity with FMOD, including dynamic BGM switching (battle themes, event-specific music) and randomized soundtrack initiation. Composed music and created sound effects for in-game regions, dialogues, and items.

Spring 2024 - Spring 2025

Research Project

ARCO is a sound-synthesis engine for embedded and real-time audio. Added polymorphic unit generators with chord detection, spectral centroid, and spectral rolloff. Added real-time AI-powered timbre-transfer functionality via network communication

Personal Project

One of the first open-weight AI-generated music detection models, trained on 250+ hours of human-created and AI-generated music across 10 genres, achieving 99.0 validation accuracy

Personal Project

An otherworldly synth sampled from the sonification of data from a black hole. Received 2k downloads on Pianobook.