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Experience and Projects
Neutone
Contributed to Neutone Gen, a plugin showcased internationally at Sónar Festival in Barcelona. Architected and built an AI-powered audio plugin in C++ with JUCE, implementing buffers, multi-threading, and synchronization to support real-time audio streaming using an encoder-decoder model.
Team Crescendo
Developed game audio systems in Unity with FMOD, including dynamic BGM switching (battle themes, event-specific music) and randomized soundtrack initiation. Composed music and created sound effects for in-game regions, dialogues, and items.
Research Project
ARCO is a sound-synthesis engine for embedded and real-time audio. Added polymorphic unit generators with chord detection, spectral centroid, and spectral rolloff. Added real-time AI-powered timbre-transfer functionality via network communication
Personal Project
One of the first open-weight AI-generated music detection models, trained on 250+ hours of human-created and AI-generated music across 10 genres, achieving 99.0 validation accuracy
Personal Project
An otherworldly synth sampled from the sonification of data from a black hole. Received 2k downloads on Pianobook.